I’ve attended two conferences in the last three weeks—Jared Spool’s UX Immersions conference, and CHI 2012, the primary computer-human interaction conference. UX Immersions was the smaller conference, focusing this year on the Agile/UX interface and on design for mobile devices. It was a great group of very focused people and, as it was run by Jared’s [...]
CHI 2011 was a whirlwind of classes and papers and people—and of course, great views of the mountains! But for me, the most exciting thing was to debut our new concepts articulating the factors behind people’s experience of “cool.”
As interaction design professionals, we need to understand the history of our field and pay attention to how it has changed. The basic interaction design principles that we introduced in the CHI course—prominence, relationship, flow, clarity, simplicity and consistency—have remained the same, but the way we apply those principles changes as our technology changes. This is because each new technology creates new opportunities and new constraints for interaction design.
Moving the industry to an effective integration of Agile development with UX and the larger product development practice is going to take a lot more education, promotion, and repetition of the basic message: giving the UX designers their rightful place at the Agile table.
We’re looking forward to attending the CHI 2010 conference next week and have a variety of exciting things planned. First, we’ll be leading a SIG, “Understanding Cool,” on Monday, April 12th, from 2:30-4:00. In this session, we’ll be discussing the challenges of designing “cool” products and services. We’ll lead discussions with participants to come up [...]